Steam, to the Last, I Grapple with Thee

gm_construct0010.jpgThis is a tragic tale of how Steam broke my five-year-old son Elijah’s heart, directly causing that world-is-ending lip tremble that all parents know so well. But first, a little background information.

Mine has been a love/hate relationship with Valve’s Steam online distribution system. Early on, the platform was a catastrophe. Bandwidth and latency issues were not thought out thoroughly, and countless Half-Life 2 early adopters were completely unable to play the most anticipated game of its time. Even pragmatic individuals who had signed up for pre-loaded versions of Half-Life 2 to avoid the inevitable rush were unable to authenticate their games and load the single player version. In short, it was a complete disaster.

Eventually, Steam’s many issues were patched, and as a mature platform, it’s probably the best online distribution system known to man. For instance, it’s night and day better than Xbox Live’s convoluted menus and disassociative points for money system. However, Steam’s biggest contribution is the rapidly swelling potential of completely removing big name publishers from PC gaming.

These huge publishers like EA and Ubisoft stifle the entire spectrum of games by only allowing for huge “bet the farm” type development cycles. This style of development serves the dual evil of crushing the will to live from our already overworked development community while stifling the innovation of smaller games. Hundreds of crown jewels slip through the cracks for lack of shelf space. I’ll just name a few examples of fantastic games you probably never played thanks to big name publishers; Pontifex, Armadillo Run, Garry’s Mod, Etherlords, MoonBase Commander, Narbacular Drop, Darwinia, and Gish. Ouch. Steam aims to change all this by providing a middle ground for small teams of developers to bestow their individual tidbits of genius upon us in the previously unheard of $14.95 price range. This untapped potential of small development artists actually making a living at their craft was quite enough for me to recant my early hatred of Steam and happily jump aboard ship.

gm_construct0003.jpgOk, now back to Elijah’s broken heart. For those of you that don’t know, Garry’s mod is probably the coolest toy since Lego’s. Essentially, the game is a user-friendly front end for the Havok physics engine, making use of the huge library of textures and models found in Valve’s Half-Life 2. After downloading and installing the mod into Steam you can literally do anything. Want to drop 100 bathtubs from 500 feet in the air onto your papa’s head and giggle? No problem. Want to design your own battlebots and pit them against each other in a custom built hazard-filled arena? Garry’s got you covered. Want to stage an epic battle between all the AI characters in Half-Life 2 (with Elijah’s army consisting mainly of Dog robots obsessively playing catch with toilets)? You guessed it, Garry can make it happen.

This kind of sandbox is a five-year-old boy’s dream world; like Lego, pyromania and Disney World all wrapped into one. It also happens to be our favorite father/son activity. Equally fun for kids of all ages, and up until yesterday, Valve was giving us the wink and nod. I only own one steam account, and had it installed on mine and Elijah’s computer. Valve didn’t seem to mind, and allowed us to play Garry’s mod in LAN two player mode until blue in the face. This kind of Digital Rights Management (DRM), which is completely invisible to fair use, is the only kind I will tolerate. Apple’s Itunes uses a similar kind of DRM, in which you’ll never run into any restrictions on copying until you actually start burning CD’s for profit.

Picture if you will, the glow of joy in Elijah’s eyes as Garry’s Mod boots up for a little LAN deconstruction with me, Elijah, and his uncle Zack last weekend. Then, snap, Elijah’s game turns off as mine is turning on, “my computer crashed, papa,” is Elijah’s first suggestion. However, upon looking at his error message, I see the dreaded exclamation I’d been expecting to see the first time I tried booting both games up at once, “your Steam account is logged on in another location.”

To make a long story short, Elijah was crushed, and being the pragmatic guy that he is he suggested that I call Valve and ask them to fix it, resulting in this article. However much I doubt that Valve will fix this horrible “error,” I do have a legitimate complaint. If Valve had wanted to lock my son and me out from playing multiplayer on the same Steam account, it is certainly within their rights to do so; however, baiting us with tantalizing freedom for several years and then cutting us off cold turkey from our favorite pastime? That’s just cruel.

 

 

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8 Responses to “Steam, to the Last, I Grapple with Thee”


  1. Joe
    30. October 2006 at 13:51

    Garrys mod is spelt with two ‘r’s. He’s very pinickity about it on the forums.

    Oh, and I have to side with Valve on this one. It is a legitimate reason to block you and I personall y have never had any problem with Steam. Well, except that I lent HL 1 to a friend some time back and at the same time he bought HL 2. He downloaded Steam and it scanned his computer, detecting my HL 1 copy and preventing me from using it with Steam now. Of course, its not actually a problem since I got HL 1 Deathmatch with EP 1 and only use HL 1 for LAN games without Steam anyway.

    Of course, if they block THAT - then I’ll be mad…

  2. Jake
    30. October 2006 at 14:54

    My experience with the Half-Life 2 launch was that I had the real live CDs in my hands, and yet the Steam servers were too busy even to authenticate me for nearly two days. Hence, I could not launch and play the game I’d already paid for and installed. Bad Steam!

    Apologies to Garry with two r’s. I’ll be first in line to purchase Garry’s mod 10 when it goes commercial. It’s a fantastic game. Real hydraulics for battlebot building, better remote cameras, and hoverballs are all coming soon in version 10. I can’t wait!

    Lastly, I’ll just reemphasize that my problem here isn’t that Valve won’t let me play two players with one copy. I would completely understand that, but that’s not what happened here. Mine and Elijah’s problem is we’ve been playing Garry’s mod two player for a year or so now and suddenly we’re cut off! That’s just not cool.

  3. Joe
    30. October 2006 at 17:13

    But at least they let you play for a year or so, which is more than you were legally allowed to do.

    And they aren’t suing you.

  4. Joe
    31. October 2006 at 17:14

    Unfortunately I’ve felt for a while that Valve is taking it’s diehard fan following and limiting them with Steam in a lot of ways. This is a perfect example. Originally for multiplayer lan functions the CD key for a game (HL1) was usable by up to 4 computers allowing you and three of your friends to use the multiplayer functionality.

    Then was the ability for modder’s to create things such as Garry’s Mod, which have for the longest time been free, such as Counter-Strike, once the “new” Counter-Strike came out and it had a price tag, was the last time I booted up my HL and said good-bye to that series.

    Sometimes I miss those “older” days of gaming.

  5. Jacob Pederson
    31. October 2006 at 17:31

    And the interesting development with Steam’s required authentication is this; if I don’t like a particular “feature” that’s added in a patch, I have no options. The patch is downloaded and applied automatically. Back in the “olden days,” if they took away your basic same cd-key multiplayer in the latest patch, there was always the option to stick with the older version. This makes Half-Life 2 and its mods very strange animals. They have more in common with software services like Xbox Live than they do with traditional single player games. All of our Steam games could be turned off tomorrow and there wouldn’t be much we could do about it :(

  6. Joe
    31. October 2006 at 18:12

    That last comment is true. I’ve no use for the rollback function, but I DO miss the ability to do it. I’d much prefer a prompt to update, or a question about whether I would like to.

    My main gripe and one of the few I have with Steam is the lack of ability to sell a game from it. I bought The Ship on impulse, thinking it would be a great murder simulator. Instead it turned out to be a rather lame case of ‘go up to man marked by question mark and click him to discover his name. If that man is your quarry, click twice more to kill him. If that man is not you quarry nothing happens. If that man is your hunter, he will click twice and you spend the next ten minutes twiddling your thumbs waiting for the round to restart.’

    So, I paid 19 dollars for THAT? And I can’t even take it back or sell it or trade it in? LAME!

  7. Jacob.Pederson
    1. November 2006 at 20:24

    Recant! Recant! Gary’s Mod 9 is back to letting us play two player! I’m guessing this whole ordeal was probably an issue with their VAC anti-cheating stuff, but who knows? Maybe they read my rant and immediately changed it back ;)

  8. A human being
    18. January 2008 at 04:51

    Sometimes i loath them, sometimes i love the simplicity and great-ness of their system

    But at the moment i’m angry because after maybe a year or two of not having steam (cleaned computer out), and sharing my account with my brother, i try to re-install half-life 2 (One of the prerequisites for GMOD and any other mod) and it says the CD key is already in use on that account.

    So, you mean i have to create a whole new steam account, then buy the game again to play LAN multiplayer with my family…?

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