Wii on the Big Screen
While everyone else was out celebrating and salivating over the upcoming Wii launch, my heart was full of secret trepidation. Nintendo had all but openly shunned my subspecies, the hardcore gamer with the most ridiculous of audio visual setups, the ten foot projection screen. Surely the Wiimote would sob in despair at such large expanses of pixel real estate. In fact, I was so sure of failure I didn’t even give the Wii an honest try. Instead, I trudged upstairs to woefully connect my Wii to that ancient and archaic device, the 480i CRT television.
My first glimmer of hope occurred when the Wii asked no questions about TV size in their setup menus. My thoughts on the infrared bar had been that it’s some sort of mystical communications device, which passes precise 3d location data back and forth with the Wiimote at an incredible refresh rate. After getting to know the Wii a bit better, I’m now thinking that the infrared bar is more like a mouse pad merely providing a matrix of reference points for the Wiimote. The fact that it works upside down helped lead me to this conclusion.
The deal was sealed yesterday, when Tycho of Penny Arcade fame mentioned his Wii was working on his projection screen albeit in a hokey fashion. I’ll take hokey. In fact, my current wiring situation is bested only by Shelob’s lair in its baffling complexity. I ran the Wii’s precious components back downstairs and began by taping the infrared bar onto the top of my screen. Next, I strung several miles of video cabling, right alongside the VGA wire which had already made the trip for my retired and bestickered Xbox. A few minutes later I was looking at Wii Sports, only bigger. Now I just need to cross my fingers and hope to snag a component cable from Nintendo’s next batch.
The main problem with my current setup is sensitivity. Because the infrared lights are very close together, distance from the screen increases sensitivity. However, games are still very playable, with Wii Sports going from, “yea, this is cool,” to, “look ma, I’m playing tennis!” The downward angle of my projector leaves plenty of room behind my couch to run around and chase virtual tennis balls. Completely unnecessary for gameplay purposes, but heavenly from an immersion standpoint. I’m having barrels of fun with Wii Sports in this new configuration, and I’m hoping Nintendo continues to release titles that get us up off our couches.
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23. November 2006 at 17:53
Great to hear!!!
I have a very similar projection setup, so this is awesome news. Why are the infrared lights so close together if that is an issue, are they at their maximum distance due to short wires or something like that?
I’d love to hear more if you can try this with other games.
23. November 2006 at 18:22
They are close together because they are attached to each other. Tycho seems to have the idea that a third party adjustable sensor bar was on the way; although he didn’t provide a link.
23. November 2006 at 21:24
As you might imagine, Zelda looks very blurry without the precious component cables.
24. November 2006 at 04:09
When I pick up my Wii, I’ll have to make sure I get component cables as well - I’m not buying a television just for the wii.
24. November 2006 at 09:28
I’m going to go ahead and ask a stupid question. Will I notice any difference with the component cables on a standard-def TV? I have 1 set of component inputs on my TV.
24. November 2006 at 10:25
-Zack
Yes, there is a difference, but a small one. Component cables will reduce distortion effects caused by moving objects on single cable CRT connections like composite or coax. These distortion effects aren’t that noticeable in everyday use; However, you’ll see them really stand out if you have a PC connected to an ordinary television. When dragging windows around, it’ll actually bend the whole screen. Also, color is slightly better on component cables.
27. November 2006 at 16:39
[…] Jake at The Game Chair comments on how the Wii works with his projector setup. I have a projector and I have to say that my roommate and I never thought for a second it wouldn’t look and run great, and surprise - it does indeed look and run great. We stuck the sensor bar to the wall under the screen and everything worked on first go. […]
4. May 2007 at 21:00
[…] Jake: Lately I’ve been wringing some playtime out of my underused Wii with Super Paper Mario. It’s been Elijah’s bed time story for a couple weeks now. Personally, I don’t think the art design lives up to Mario’s most recent adventures in New Super Mario Bros on the DS. On the other hand, the comic storyline feels fresh, while managing to squeeze in plenty of obscure jokes about DOS or the original Mario Bros. Also, ultra-huge pixilated Mario mode on my big screen can’t be beat. I was giggling with glee at the six inch wide “pixels.” However, I must admit, Elijah looked slightly worried at the development. I think he was about to call it a glitch and demand a wiiboot. […]